Forza Motorsport is a “CarPG” where corners are the enemies | Digital Trends

While Force games are a dime a dozen, Go Motorsport it may be the most pivotal installment in the series to date. Slated to launch on October 10, the racing simulator aims to change the trajectory of Xbox’s long-running franchises. It’s positioned as a live services platform that’s built to last for a good portion of the Xbox Series X’s lifecycle, if not the entirety. It’s a similar approach to that Infinite halo he was ready to take, though Go Motorsport he seems to be in a much better position to pull it off.

Forza Motorsport – Official Trailer

To do so, however, this edition of Go Motorsport it has to be the most optimized release yet and developer Turn 10 Studios seems to understand that. During a demo session during the Xbox Games Showcase, the studio showed the press the new retooled version of Force, which is full of impactful innovations that could give it a very long tail. This includes a new approach to car customization, amazing RPG components, and a potentially game-changing new accessibility feature that could raise the bar for racing games in general.

New paint job

The demo I saw largely revolved around Go Motorsport career mode, Builders Cup. This time, players don’t just go through a series of races. Instead, the goals are split into three stages: practice sessions, grid challenges, and races. These three phases make up what seems like a natural game cycle.

In practice sessions, players have a chance to try driving their car around a track. Every corner of the track becomes its own target, as an on-screen user interface tracks the players’ best time. This mode isn’t just meant for practice, though. This time the cars level up and players get experience points for driving tasks such as completing rounds. Turn 10 calls it a CarPG and jokes that corners are like enemies Go Motorsport. It’s all designed to add a layer of progression that encourages players to improve their skills.

Xbox Game Studios

When players are ready to compete, they are sent to stage two of the career mode: Challenge the Grid. Here they can set different options for the race, which affect their winnings. For example, players can change their starting position in a race, change the difficulty of the AI, change the penalty system, and more. The harder the players make the race conditions, the higher the payout becomes. It is an intelligent risk-reward system that allows players to bet on themselves. Then, the racing that this series is known for will begin.

Turn 10 wants the Builders Cup to last a long time, so they plan to adopt a more aggressive refresher schedule from day one. The mode will get content like new cars and tracks weekly rather than relying on a seasonal cadence. With that flow, the studios hope to support this release of Go Motorsportfor a long, long time. Turn 10 says it entered development envisioning it as the last game it would ever release, and says there are currently no plans to make a direct sequel. He’s in for the long haul and the team is confident they know how to make that happen.

A few more innovations will help Turn 10 achieve this goal. The first comes from a newly retooled car customization system, which the team describes as a built system, not bought. If a player decides to uninstall a part from his custom car, any car points he spent on it will be fully refunded. The developers once again compare it with an RPG system, explaining it as players who can respect their cars at any time. This should give drivers more freedom to experiment freely without penalty.

Xbox Game Studios

The most exciting tidbit, though, comes from Go Motorsport approach to accessibility. When asked about the matter, Turn 10 called the game the most accessible racing simulator yet. In addition to including previous innovations, the new installment adds a notable one-button option to its suite of accessibility tools. This setting allows players to control only one feature while letting the AI ‚Äč‚Äčtake care of the rest. For example, a player might choose to use just one button to control the car’s gas, leaving the computer in control of the brakes. This control scheme should allow for a wider range of players to enter a tough and technical genre.

All of these changes and innovations feel like a step in the right direction for Turn 10 as it embarks on its most ambitious path yet Force game to date. It certainly feels like a game that’s built to last rather than an annualized racing game that will get a new model next year. If everything is done with pinpoint accuracy, it might help Go Motorsport take first place in the Xbox Series X live service race.

Go Motorsport launches October 10 for Xbox Series X/S and PC.

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